SGS Treasure! Mod
This mod adds some adventure to vanilla Minecraft. Various different types of treasure chests are randomly buried throughout the Minecraft world. The chests require different types of keys to open them. The more rare the chest, the better the loot. You can locate an area where a treasure chest is buried by finding and digging under a graveyard. There also are treasure chests in sunken ships. As well, there are rare Wishing Wells generated in the realm. Note that chests, wishing wells and sunken ships are meant to be rare finds, along the lines of pyramids and villages, however, the spawn settings can be customized from the config file.
Will you be the first one to discover Blockbeard's treasure!
Oh. If you're having some trouble discovering a chest or ship, you can always look in the logs - the coordinates are listed there.
Will you be the first one to discover Blockbeard's treasure!
Oh. If you're having some trouble discovering a chest or ship, you can always look in the logs - the coordinates are listed there.
Helping Out:
If you enjoy this mod and are able, please help me out so I can get a cup of joe, oh, and developing more stuff for mods!
(Patreon page will be up soon)
(Patreon page will be up soon)
Requirements:
Requires relevant Forge version to run.
Installation:
- Delete old versions of Treasure!
- Delete old sgs_treasure.cfg from ../.minecraft/config
- Unzip the .zip file in your ../.minecraft/mods directory. Your directory structure should look like this:
- ../mods/sgs-treasure-[version].jar
- ../mods/sgs-treasure/plans
Files:
Version 1.2: The main change to this version is the addition of the Plans structure generating API. This allows you to as many custom structures to the Treasure! mod as you prefer. The API itself as well as a Schematics to Plans converter program will be posted here soon.
Developed with Forge 1.7.10-10.13.0.1180
AdFly Developed with Forge 1.7.2-10.12.2.1121
AdFly |
Older Versions:
Version 1.1:
Version 1.1:
|
Developed with Forge 1.7.2-10.12.2.1121
No Ads |
Logging:
For versions of Treasure! 1.2 and higher
To Change the level of logging, edit the ../minecraft/config/sgs_treasure.cfg file. Change the line that reads:
S:loggerLevel=info
to one of these values: trace, debug, info, warn, error, off
Note: trace creates copious amounts of data. Only use this when trying to help me debug :)
To Change the level of logging, edit the ../minecraft/config/sgs_treasure.cfg file. Change the line that reads:
S:loggerLevel=info
to one of these values: trace, debug, info, warn, error, off
Note: trace creates copious amounts of data. Only use this when trying to help me debug :)
Screenshots:
Recipes:
Change Log:
Version 1.2
---------------
-Skull and Crossbones Block - added 5% chance to drop Skull head, and 5% chance to drop bones. (since 1.7.2 - skeleton heads unattainable)
-Pirate and Dread Pirate chests - added % chance to drop mob heads.
-Fixed: when breaking chests, they do not unlock. That kinda defeated the purpose of keys. So even if they blow up, they shouldn't lose their items, but you'll probably die.
-Fixed: gravestones and bones should no longer be placed on top of each other or on treasure chests or inside of trees.
-Fixed issue with Dread Pirate chests having no items when the books.json file was not found. This is because the mod wasn't unzipped.
-Fixed issue with too many wishing wells generating after the first one is generated.
-Changed the Skeleton Key texture
-Added Plans dynamic structure generation system. Moves from hard-coded structures to json file driven structures.
-Added 2 new chamber plans
-Added 1 new wishing well plans
-Finished journals for Blockbeard, Captain Steve Stackham, Captain Edder Mann, Herobrine.
---------------
Version 1.1: Fixed issue with Dread Pirate Ship not generating.
---------------
-Skull and Crossbones Block - added 5% chance to drop Skull head, and 5% chance to drop bones. (since 1.7.2 - skeleton heads unattainable)
-Pirate and Dread Pirate chests - added % chance to drop mob heads.
-Fixed: when breaking chests, they do not unlock. That kinda defeated the purpose of keys. So even if they blow up, they shouldn't lose their items, but you'll probably die.
-Fixed: gravestones and bones should no longer be placed on top of each other or on treasure chests or inside of trees.
-Fixed issue with Dread Pirate chests having no items when the books.json file was not found. This is because the mod wasn't unzipped.
-Fixed issue with too many wishing wells generating after the first one is generated.
-Changed the Skeleton Key texture
-Added Plans dynamic structure generation system. Moves from hard-coded structures to json file driven structures.
-Added 2 new chamber plans
-Added 1 new wishing well plans
-Finished journals for Blockbeard, Captain Steve Stackham, Captain Edder Mann, Herobrine.
---------------
Version 1.1: Fixed issue with Dread Pirate Ship not generating.